Step into the room
One tight space. No sprawling map. No lore homework.
Projects
Stinkbug Games is starting small on purpose: one strong prototype loop, clear evidence, and enough weird texture to make it worth remembering.
A first-person smash-and-assemble game where breaking the room is only half the sentence.
RageRoom turns destruction into creation. The player enters a room, smashes five targets, collects the fragments, arranges them on a board, names the artwork and displays the result. It is playful, tactile, a little absurd and built around the satisfying click of making something new from a mess.
Project capture coming soonCore loop
One tight space. No sprawling map. No lore homework.
Five objects wait around like they know what they did.
The mess is the point, but the pieces still matter.
Wreckage becomes material instead of background noise.
Arrange the pieces into something stranger than the object they came from.
The room gets a new artwork, and the player gets the last word.
Prototype status
Playable prototype
Greybox room, first-person movement, five labelled targets and fragment collection.
In development
Rebuild board flow, arrangement feel and clearer presentation of player-made work.
Next step
Artwork naming and display treatment that preserves the lo-fi handmade identity.
Planned
Founder-created visual studies, digitised fragments and stronger project media.
Facts for reviewers
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